Hand Adjustment
Create a Function: Hand Offset
Hand Offset
Input add: Bone (Rig Element Key), HandHit(Boolean), HandLocation(Vector),CurrentHandOffset(Vector)
Output :CurrentOffset(Vector)
Use Accumulate Lerp to do the EaseOut effect. If there is a Hit to the wall, set the value back to the Translation of the controller.
Add Variables
Use Hand Offset Fucntion to connect
Left
Right
Connect together
FullBodyIK
Final Result
整個專案和文件下載 / Full projects and Documents Download: https://www.patreon.com/posts/control-rig-5-2-89966351?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
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