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[Control Rig] Unreal Engine 5.2 Control Rig 教學 - Hand Ik - Hand Alignment - # 9 |手部對齊 |Tutorial

Writer's picture: Liling LiuLiling Liu


Hand Alignment



Keep your wrist in the right direction


Create Function: Hand Rotation



Hand Rotation


Input add: HandHit(Boolean), Bone (Rig Element Key), HandNormal(Vector)




Use the Aim Math value and set the value back to the controller's Rotation if the hand is Hit to the wall. The Target value of AimMath comes from the Normal value hit by the hand. Primary - A: X=0.0, Y=1.0, Z=0.0。Secondary - Axis: X=0.0, Y=0.0, Z=1.0。Secondary- Target: X=1.0, Y=0.0, Z=0.0



Use Hand Rotation Function to connect


Left


Right


After the connection, when executing, it is found that the right hand is the opposite. Use the multiplication method of -1 to rotate the hand correctly.



Left/right connect together



Final Result
























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