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LILING LIU
Technical Artist
![](https://static.wixstatic.com/media/204c38_20be051cf4fb49918c06ae0b3fdc631e~mv2.png/v1/fill/w_252,h_66,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/204c38_20be051cf4fb49918c06ae0b3fdc631e~mv2.png)
![](https://static.wixstatic.com/media/204c38_351c26e71d4745f188d30b8fa1e0da24~mv2.png/v1/fill/w_227,h_66,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/204c38_351c26e71d4745f188d30b8fa1e0da24~mv2.png)
Role: Rigger, Animator
Responsibility:
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Rigged for the character
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Animated the character.
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Baked Animation and export FBX
to game engine.
Award:
It presented at School of Game Development Spring Show 2017 in Academy of Art University.
Sprocket
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