骨頭編輯工具
![](https://static.wixstatic.com/media/204c38_260d31e730324b6eacea8e9d71267e2a~mv2.png/v1/fill/w_980,h_546,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/204c38_260d31e730324b6eacea8e9d71267e2a~mv2.png)
匯入模型和貼圖: 將模型和貼圖放進 Browser
![](https://static.wixstatic.com/media/204c38_e0628b9a0aeb47fc83b1819fb4fee551~mv2.png/v1/fill/w_554,h_280,al_c,q_85,enc_auto/204c38_e0628b9a0aeb47fc83b1819fb4fee551~mv2.png)
![](https://static.wixstatic.com/media/204c38_f269a6092407444583a07ae9dfbfed62~mv2.png/v1/fill/w_271,h_520,al_c,q_85,enc_auto/204c38_f269a6092407444583a07ae9dfbfed62~mv2.png)
FBX import Options:
Skeletal Mesh: turn off
Combine Meshes: 如果你有很多分開的模型,需要結合為一個,將他打勾
插件:
Skeletal Mesh Editing Tools
![](https://static.wixstatic.com/media/204c38_bed43ac4517d4636a51e6b7bebed37da~mv2.png/v1/fill/w_553,h_312,al_c,q_85,enc_auto/204c38_bed43ac4517d4636a51e6b7bebed37da~mv2.png)
Static Mesh converts to Skeletal Mesh
選擇Static Mesh > 滑鼠右鍵 > Convert to Skeletal Mesh
![](https://static.wixstatic.com/media/204c38_adb7208648034614b9246d591d40345f~mv2.png/v1/fill/w_553,h_312,al_c,q_85,enc_auto/204c38_adb7208648034614b9246d591d40345f~mv2.png)
Default: Skeleton import : create New
![](https://static.wixstatic.com/media/204c38_246390afa5974b9c8171b5a5f6988b98~mv2.png/v1/fill/w_331,h_130,al_c,q_85,enc_auto/204c38_246390afa5974b9c8171b5a5f6988b98~mv2.png)
Double Click: Skeleton Mesh
![](https://static.wixstatic.com/media/204c38_3df33d24aa5d4d3ca69fb89b5910037d~mv2.png/v1/fill/w_553,h_292,al_c,q_85,enc_auto/204c38_3df33d24aa5d4d3ca69fb89b5910037d~mv2.png)
![](https://static.wixstatic.com/media/204c38_4f516b7c48f54ad8b95755a2a62a206a~mv2.png/v1/fill/w_553,h_312,al_c,q_85,enc_auto/204c38_4f516b7c48f54ad8b95755a2a62a206a~mv2.png)
1.骨頭
2.Skin
![](https://static.wixstatic.com/media/204c38_87022fd145114c2cb0d39178e3f311ac~mv2.png/v1/fill/w_215,h_203,al_c,q_85,enc_auto/204c38_87022fd145114c2cb0d39178e3f311ac~mv2.png)
1.骨頭
加入骨頭
點選 Skeleton > Edit Skeleton
View: Front View/ Right view / Perspective
選項 1:
Action: Add (加入骨頭)
![](https://static.wixstatic.com/media/204c38_cd6bb531125841308e05222050d784d5~mv2.png/v1/fill/w_553,h_323,al_c,q_85,enc_auto/204c38_cd6bb531125841308e05222050d784d5~mv2.png)
選項2:
點選+
![](https://static.wixstatic.com/media/204c38_c89be54cd15f4fc3b24fd08bf6ff962c~mv2.png/v1/fill/w_453,h_269,al_c,q_85,enc_auto/204c38_c89be54cd15f4fc3b24fd08bf6ff962c~mv2.png)
開始加入骨頭: 脊椎, 頭部,手, 腳
重點: 脊椎骨頭(中間骨頭) the location X = 0 , Later to mirror to use
![](https://static.wixstatic.com/media/204c38_85cf15e89c354defa9de216ca62b3b5c~mv2.png/v1/fill/w_554,h_288,al_c,q_85,enc_auto/204c38_85cf15e89c354defa9de216ca62b3b5c~mv2.png)
確保命名骨頭
選擇每一個骨頭並命名
選項1: Details > name
選項2: 選擇骨頭並按下 F2命名
![](https://static.wixstatic.com/media/204c38_23d44ba15bd44528b4c8767e195ac20b~mv2.png/v1/fill/w_554,h_161,al_c,q_85,enc_auto/204c38_23d44ba15bd44528b4c8767e195ac20b~mv2.png)
![](https://static.wixstatic.com/media/204c38_3ce78ca2739f4bb4a9397fd6a6a4072e~mv2.png/v1/fill/w_262,h_207,al_c,q_85,enc_auto/204c38_3ce78ca2739f4bb4a9397fd6a6a4072e~mv2.png)
如果骨頭的位置是錯誤的,可以選上骨頭並按下W鍵來移動
當你選擇骨頭,按下E鍵會發現選轉與骨頭不同
Orient:
Auto Orient turn on > Click Orient
![](https://static.wixstatic.com/media/204c38_f17f4a83d9194b47bd03e3ec9bdd30de~mv2.png/v1/fill/w_554,h_243,al_c,q_85,enc_auto/204c38_f17f4a83d9194b47bd03e3ec9bdd30de~mv2.png)
Result:
![](https://static.wixstatic.com/media/204c38_cebddc21fd634bd4b0efb4e810a5bda6~mv2.png/v1/fill/w_553,h_218,al_c,q_85,enc_auto/204c38_cebddc21fd634bd4b0efb4e810a5bda6~mv2.png)
原先圖片的命名方式無法正常的Mirror
所以在這邊再次重新命名
L_Clavicle -> Clavicle_L
L_Shoulder -> Shoulder_L
L_Elbow -> Elbow_L
L_Hand -> Hand_L
Mirror
![](https://static.wixstatic.com/media/204c38_8074c95ee5944cee92840af8ffc665c3~mv2.png/v1/fill/w_553,h_285,al_c,q_85,enc_auto/204c38_8074c95ee5944cee92840af8ffc665c3~mv2.png)
左邊命名後, go to Action and 點選 Edit
Mirror > Options
Left string and Right string to key 上你的左邊命名方式
Mirror Axis: X
選擇 L_Clavicle, and 點選Mirror to 得到右邊
![](https://static.wixstatic.com/media/204c38_7b0fcc17a5534d46bdc2d9328f310b4a~mv2.png/v1/fill/w_554,h_287,al_c,q_85,enc_auto/204c38_7b0fcc17a5534d46bdc2d9328f310b4a~mv2.png)
View Axis
改變 Axis Length to view Axis
![](https://static.wixstatic.com/media/204c38_1367ef0d218c4d309399b544866ad4bd~mv2.png/v1/fill/w_553,h_321,al_c,q_85,enc_auto/204c38_1367ef0d218c4d309399b544866ad4bd~mv2.png)
編輯完成後, 點選accept
![](https://static.wixstatic.com/media/204c38_fe2f05000fdb4c96861e707fc1ed7070~mv2.png/v1/fill/w_354,h_79,al_c,q_85,enc_auto/204c38_fe2f05000fdb4c96861e707fc1ed7070~mv2.png)
![](https://static.wixstatic.com/media/204c38_591953576f984c008c34d9c664e46907~mv2.png/v1/fill/w_444,h_190,al_c,q_85,enc_auto/204c38_591953576f984c008c34d9c664e46907~mv2.png)
2.Skin
點選 Skin > Bind Skin
Binding:
Max influences: 一個頂點讓多少的骨頭受影響
After bind skin, go to Edit weight
選擇骨頭得知權重 ,白色: 有影響的權重, 黑色: 沒有影響的權重
如果你想改變權重顏色, Min/Max color,改變你要的顏色
![](https://static.wixstatic.com/media/204c38_9e730ed12b9547fca62ba9f4f6f2eaf4~mv2.png/v1/fill/w_553,h_271,al_c,q_85,enc_auto/204c38_9e730ed12b9547fca62ba9f4f6f2eaf4~mv2.png)
Weight Editing Mode: Brush 筆刷
Shift: Smooth
B:筆刷大小和強度
B+ drag left & right: 筆刷大小
B+ drag up & down: 筆刷強度
![](https://static.wixstatic.com/media/204c38_6067d42c11454ecb884c19cdf738f02d~mv2.png/v1/fill/w_553,h_288,al_c,q_85,enc_auto/204c38_6067d42c11454ecb884c19cdf738f02d~mv2.png)
Weight Editing Mode: Vertices
![](https://static.wixstatic.com/media/204c38_fafcc6fbfdd34956a39786b79c13d172~mv2.png/v1/fill/w_553,h_276,al_c,q_85,enc_auto/204c38_fafcc6fbfdd34956a39786b79c13d172~mv2.png)
左邊權重畫完後,選上左邊的點並按下 mirror.
![](https://static.wixstatic.com/media/204c38_d73c67bf594642ea854a2251478550fd~mv2.png/v1/fill/w_554,h_281,al_c,q_85,enc_auto/204c38_d73c67bf594642ea854a2251478550fd~mv2.png)
Go to Skeleton,移動骨頭 來確認骨頭權重
選項1 : Go to right top to click the skeleton button
![](https://static.wixstatic.com/media/204c38_632fdc0c0db2475399e058fa5815563b~mv2.png/v1/fill/w_553,h_312,al_c,q_85,enc_auto/204c38_632fdc0c0db2475399e058fa5815563b~mv2.png)
選項2: Go to browsers to open the skeleton
![](https://static.wixstatic.com/media/204c38_e07a04f322e443229319a6ce54ececf2~mv2.png/v1/fill/w_553,h_312,al_c,q_85,enc_auto/204c38_e07a04f322e443229319a6ce54ececf2~mv2.png)
Youtube tutorial:
教學文件下載 / Documents Download:
Skeleton Editing Unreal Engine:
贊助 / Support Me
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Patreon: https://www.patreon.com/LutopiaLab/
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